Therefore, as you read this Hour, take note of the concepts that seem to come naturally to you, and those that are a little more difficult, so that in your personal exercises later on you can focus on finding your own way to achieve the goals explained here. Like most of the CG disciplines, character modeling is subject to personal workflows. You will also learn about modeling considerations as they pertain to a production. You will set up a scene in a way that allows for easy character creation and accurate modeling from a design. In this Hour, you will encounter the most common issues surrounding character modeling and learn how to overcome them. Remember to use the concepts and exercises in this book as a jumping-off point for further study in CG and in Maya. We will go over common issues in character modeling that cover both the head and the body, although there are enough issues to discuss about head and face modeling to fill an entire book.
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